Ghost++ (Setup guide)

Ghost info.
Aridas
Administratorius
Posts: 433
Joined: Tue Oct 14, 2003 7:07 pm
Location: LT/UK
Contact:

Re: Ghost++ (Setup guide)

Post by Aridas » Wed Jan 06, 2010 1:56 pm

taigi tau viska cia parashe
[Wed Jan 06 14:39:42 2010] [BNET: europe.warcraft3.eu] it looks like you're trying to connect to a pvpgn server using a battle.net logon type, check your config file's "battle.net custom data" section

nustatyk kad jungiesi i pvpgn serveri o ne i battle.net

Veldis
Posts: 1
Joined: Mon Feb 15, 2010 5:39 pm

Re: Ghost++ (Setup guide)

Post by Veldis » Mon Feb 15, 2010 5:40 pm

[Mon Feb 15 19:35:52 2010] [GHOST] finished loading [ip-to-country.csv]
[Mon Feb 15 19:35:52 2010] [GHOST] GHost++ Version 14.7 (with MySQL support)
[Mon Feb 15 19:35:52 2010] [BNET: USEast] connecting to server [europe.warcraft3.eu] on port 6112
[Mon Feb 15 19:35:52 2010] [BNET: USEast] resolved and cached server IP address 212.59.18.25
[Mon Feb 15 19:35:52 2010] [BNET: USEast] connected
[Mon Feb 15 19:35:52 2010] [BNET: USEast] using custom exe version bnet_custom_exeversion = 230 1 24 1
[Mon Feb 15 19:35:52 2010] [BNET: USEast] using custom exe version hash bnet_custom_exeversionhash = 219 152 153 144
[Mon Feb 15 19:35:52 2010] [BNET: USEast] creating BNLS client
[Mon Feb 15 19:35:52 2010] [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
[Mon Feb 15 19:35:52 2010] [BNET: USEast] logon failed - game version is invalid, disconnecting
[Mon Feb 15 19:35:52 2010] [BNET: USEast] disconnected from battle.net due to socket not connected
[Mon Feb 15 19:35:52 2010] [BNET: USEast] waiting 90 seconds to reconnect

User avatar
Tobis
Posts: 102
Joined: Fri Mar 12, 2010 5:29 pm
Location: Klaipeda, LT

Re: Ghost++ (Setup guide)

Post by Tobis » Fri Mar 12, 2010 5:30 pm

Galima butu gauti ta faila atsisiusti nes nieko nesuprantu =D

kasparas
Posts: 41
Joined: Sun Sep 06, 2009 4:32 pm

Re: Ghost++ (Setup guide)

Post by kasparas » Sat Mar 20, 2010 10:03 am

nesupranti tai reiskias nelemta ghost turet ;/
mingilas //

Craizy
Posts: 1
Joined: Tue Mar 30, 2010 6:26 am

Re: Ghost++ (Setup guide)

Post by Craizy » Tue Mar 30, 2010 6:35 am

Ka ir kaip taisyt jei gaunu sita bandydamas pahostint game:

[QUEUED: europe.warcraft3.eu] /w craizy Unable to create game [xlv]. The currently loaded map config file is invalid.

suprantu kad kazkas su map config bet kaip jy sutvarkyt

Soul-_-Hunter
Posts: 10
Joined: Tue Aug 26, 2008 2:04 pm
Location: near dumbster
Contact:

Re: Ghost++ (Setup guide)

Post by Soul-_-Hunter » Sun Apr 11, 2010 10:26 am

neveikia botas meta sita errora ka daryt?
[Sun Apr 11 13:23:29 2010] [BNET: Balticum] connecting to server [europe.warcraft3.eu] on port 6112
[Sun Apr 11 13:23:29 2010] [BNET: Balticum] resolved and cached server IP address 212.59.18.25
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] connected
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] creating BNLS client
[Sun Apr 11 13:23:30 2010] [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] cd keys accepted
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] username [Kalioshas] accepted
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] using battle.net logon type (for official battle.net servers only)
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] logon failed - invalid password, disconnecting
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] it looks like you're trying to connect to a pvpgn server using a battle.net logon type, check your config file's "battle.net custom data" section

nonas
Posts: 14
Joined: Fri Dec 04, 2009 6:48 am

Re: Ghost++ (Setup guide)

Post by nonas » Mon Apr 12, 2010 4:25 am

Soul-_-Hunter wrote:neveikia botas meta sita errora ka daryt?
[Sun Apr 11 13:23:29 2010] [BNET: Balticum] connecting to server [europe.warcraft3.eu] on port 6112
[Sun Apr 11 13:23:29 2010] [BNET: Balticum] resolved and cached server IP address 212.59.18.25
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] connected
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] creating BNLS client
[Sun Apr 11 13:23:30 2010] [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] cd keys accepted
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] username [Kalioshas] accepted
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] using battle.net logon type (for official battle.net servers only)
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] logon failed - invalid password, disconnecting
[Sun Apr 11 13:23:30 2010] [BNET: Balticum] it looks like you're trying to connect to a pvpgn server using a battle.net logon type, check your config file's "battle.net custom data" section
Speju atsiverst Anglona ir issiverst ka raso, nes aiskiai parasyta kame diela.

enporion
Posts: 4
Joined: Thu Apr 22, 2010 11:14 pm

Re: Ghost++ (Setup guide)

Post by enporion » Thu Apr 22, 2010 11:32 pm

sveiki. kaip suprantu visos pagrindines funkcijos veikia puikiai, bet susiduriau su kita problema. Kai prisijungineji, raso:
username [...] accepted
using pvpgn logon type <for pvpgn servers only>
logon failed - invalid password, siconecting..
ir t.t
ka me esme, kad pasvordas geras. dar nauja acc susikuriau bet visitiek ta pati meta.
kazkur skaiciau, kad reik sukurt account botui... kaip ji sukurt? (ar tiesiog paprastu 2 acc reik?.. )

enporion
Posts: 4
Joined: Thu Apr 22, 2010 11:14 pm

Re: Ghost++ (Setup guide)..

Post by enporion » Fri Apr 23, 2010 9:30 am

sveiki. kaip suprantu visos pagrindines funkcijos veikia puikiai, bet susiduriau su kita problema. Kai prisijungineji, raso:
username [...] accepted
using pvpgn logon type <for pvpgn servers only>
logon failed - invalid password, siconecting..
ir t.t
ka me esme, kad pasvordas geras. dar nauja acc susikuriau bet visitiek ta pati meta.
kazkur skaiciau, kad reik sukurt account botui... kaip ji sukurt? (ar tiesiog paprastu 2 acc reik?.. )

Puk1s
Posts: 1
Joined: Fri Apr 23, 2010 2:38 pm

Re: Ghost++ (Setup guide)

Post by Puk1s » Sat Apr 24, 2010 7:21 am

[Sat Apr 24 10:19:28 2010] [GHOST] iptocountry data: 10% loaded
[Sat Apr 24 10:19:28 2010] [GHOST] iptocountry data: 20% loaded
[Sat Apr 24 10:19:28 2010] [GHOST] iptocountry data: 30% loaded
[Sat Apr 24 10:19:28 2010] [GHOST] iptocountry data: 40% loaded
[Sat Apr 24 10:19:29 2010] [GHOST] iptocountry data: 50% loaded
[Sat Apr 24 10:19:29 2010] [GHOST] iptocountry data: 60% loaded
[Sat Apr 24 10:19:29 2010] [GHOST] iptocountry data: 70% loaded
[Sat Apr 24 10:19:30 2010] [GHOST] iptocountry data: 80% loaded
[Sat Apr 24 10:19:30 2010] [GHOST] iptocountry data: 90% loaded
[Sat Apr 24 10:19:30 2010] [GHOST] iptocountry data: 100% loaded
[Sat Apr 24 10:19:30 2010] [GHOST] finished loading [ip-to-country.csv]
[Sat Apr 24 10:19:30 2010] [GHOST] GHost++ Version 14.7 (with MySQL support)
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] connecting to server [europe.warcraft3.eu] on port 6112
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] resolved and cached server IP address 212.59.18.25
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] connected
[Sat Apr 24 10:19:30 2010] [BNCSUI] unable to open [D:\Program Files\WarCraft 3 Balticum\Warcraft IIIwar3.exe]
[Sat Apr 24 10:19:30 2010] [BNCSUI] unable to open [D:\Program Files\WarCraft 3 Balticum\Warcraft IIIstorm.dll]
[Sat Apr 24 10:19:30 2010] [BNCSUI] unable to open [D:\Program Files\WarCraft 3 Balticum\Warcraft IIIgame.dll]
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] logon failed - bncsutil key hash failed (check your Warcraft 3 path and cd keys), disconnecting
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] disconnected from battle.net due to socket not connected
[Sat Apr 24 10:19:30 2010] [BNET: europe.warcraft3.eu] waiting 90 seconds to reconnect

Padekit! Labai ACIU!

User avatar
Artes
Posts: 22
Joined: Sun Mar 14, 2010 7:59 pm

Re: Ghost++ (Setup guide)

Post by Artes » Sat Jun 12, 2010 5:09 pm

O kaip padaryt, kad pvz (2)echoisles mape butu observers ir galima butu rinktis rase? Ai ir dar, kaip parasyti kokia nors zinute, kai zaidimas prasideda (automatiskai paraso pvz: leave=ban!)? Iskart aciu uz atsakymus. :)

Mort4l
Posts: 1
Joined: Tue Jun 29, 2010 7:31 pm

Re: Ghost++ (Setup guide)

Post by Mort4l » Tue Jun 29, 2010 7:35 pm

http://www.part.lt/img/a76bda4de3fb4739 ... 1c8124.bmp gal galima butu suzinot kodel cai taip viska acc uzreginau suvedziau liktais ten kur reikia tuos duomenis... kame cia problema ?

UDRA
Posts: 1
Joined: Sat Jul 03, 2010 5:52 pm

Re: Ghost++ (Setup guide)

Post by UDRA » Sat Jul 03, 2010 5:55 pm

BNET: europe.battle.net] connecting to server [europe.battle.net] on port 6112
BNET: europe.battle.net] using cached server IP address 213.248.106.200
BNET: europe.battle.net] connected
BNET: europe.battle.net] attempting to auth as Warcraft III: The Frozen Throne
BNET: europe.battle.net] creating BNLS client
BNLSC: localhost:9367:C67481] connecting to server [localhost] on port 9367
BNET: europe.battle.net] logon failed - cd keys not accepted, disconnecting
BNET: europe.battle.net] disconnected from battle.net
BNET: europe.battle.net] waiting 90 seconds to reconnect

wtf su cd key?

User avatar
Tobis
Posts: 102
Joined: Fri Mar 12, 2010 5:29 pm
Location: Klaipeda, LT

Re: Ghost++ (Setup guide)

Post by Tobis » Fri Jul 09, 2010 11:16 am

Ai supratau. Zmones patogiau naudoti GHOST ONE. ten yra GUI ir T.T. Su optais ir .cfg kurimu :o. Ten zymiai patogiau negu editinti ghost.cfg xD. http://games.softpedia.com/get/Tools/GHost-One.shtml
o cd key turetu but 14XF. Tai gautusi FFFFFFFFFFFFFF ar kiek ten xD

Ghostas
Posts: 2
Joined: Tue Jul 27, 2010 12:42 am

Re: Ghost++ (Setup guide)

Post by Ghostas » Tue Jul 27, 2010 12:45 am

#####################
# BOT CONFIGURATION #
#####################


### set to 1 if you are using warcraft 3 patch 1.21
bot_patch21 = 0

### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

### show autokick denied country or banned player messages
bot_verbose = 1

### the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
bot_autorehostdelay = 0

### initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0

### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0

### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 3

### interval in seconds between download info message
bot_showdownloadsinfotime = 3

### set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 512

### Only players having played this many number of games will be ranked
bot_scoremingames = 3

### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1024

### ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30

### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_banning = 1

### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_ipbanning = 2

### ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1

### banned players will be notified with a whisper.
bot_notifybannedplayers = 0

### admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 1

### root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 1

### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
bot_twolinesbanannouncement = 1

### After a game has ended, if mysql is used, ghost will run update_dota_elo.exe
bot_updatedotaeloaftergame = 0

### After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo)
bot_updatedotascoreaftergame = 0

### announce .sd of every player joining the lobby (if set to 1, 0 if laggy)
bot_showscoresonjoin = 0

### Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
bot_autohclfromgamename = 0

### load in game feature will be enabled for every map (if set to 1)
bot_forceloadingame = 0

### non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1

### bot's UDP password
bot_udppassword =

### display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1

### channel ban banned people when they enter the channel
bot_banbannedfromchannel = 0

### channel kick banned people when they enter the channel
bot_kickbannedfromchannel = 0

### lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1

### the bot will auto rehost the game as gamename + 1 if game name is taken
bot_rehostifnametaken = 1

### whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1

### Just before a game is hosted the creator is addes to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0

### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0

### specify your external ip here (if it's static and you don't want ghost to auto find it)
bot_externalip =

### default formula: (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

### custom text to add to version.
bot_customversiontext =

### default access for admins
bot_adminaccess = 4294963199

### default access for owners
bot_owneraccess = 3965

# WaaaghTV Observer Name
wtv_playername = Waaagh!TV

# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
wtv_path = C:\Program Files\WaaaghTV Recorder\

# Use WC3TVRecorder, 1 to enable
wtv_enabled = 0

bot_lanadmins = 0

### Only ban players who leave prior to x minutes of game end time.
bot_autobangameendmins = 3

### It will stop autobanning after the first x leavers
bot_autobanfirstxleavers = 0

### It will stop autobanning if team difference>set value
bot_autobanteamdiffmax = 0

### It will stop autobanning if timer>0 and game time>timer (overrides all others except bot_autoban)
bot_autobantimer = 0

### Will ban every leaver. Does not matter what map
bot_autobanall = 0

### auto ban people who leave during the countdown
bot_autobancountdown = 0

### auto ban people who leave during the game load
bot_autobangameloading = 0

### auto ban leavers that make the game uneven (for even playered two team maps). Will not ban admins or root admins.
bot_autoban = 0

### if host counter goes over this number it will reset to 1, set to 0 to disable the feature
bot_maxhostcounter = 6

bot_autohostautostartplayers = 10

bot_autohostmaximumgames = 0

bot_autohostallowstart = 1

bot_autohostlocal = 0

bot_autohostgamename = auto -sd EU pros

bot_autohostmapcfg = map.cfg

bot_autohostdeniedcountries =

bot_autohostallowedcountries =

bot_autohostowner = one

# mute for x seconds, if a player has cursed for 3 or more times
bot_censormuteexcessiveseconds = 360

# mute for x seconds, the second time a player curses
bot_censormutesecondseconds = 30

# mute for x seconds, the first time a player curses
bot_censormutefirstseconds = 10

# also auto mute admins
bot_censormuteadmins = 0

# whether players who use censored words are auto muted for x seconds
bot_censormute = 0

### these words will be edited/censored in game/lobby chat.
bot_censorwords =

### fake pings for the following players, space separated: ex = nick1 nick2
bot_fakepings =

### UDP port on which GHost One GUI communicates with the bot, 6969 default
udp_cmdport = 6969

### UDP port on which the bot communicates with GHost One GUI, 5868 default
udp_guiport = 5868

# for ex: BR, these countries will not be allowed to join a game
bot_deniedcountries =

# for ex: RO, only these countries will be allowed to join a game
bot_allowedcountries =

# Admins will be able to delete only bans they've made
bot_adminslimitedunban = 0

# In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
lan_showrealslotcount = 0

# Prints the gameloaded.txt message after X seconds. Default: 10.
bot_gameloadedprintout = 10

# how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
bot_gamenumtoforgetawarn = 7

# how many days will each warn last. 0 - permanent warn. Default: 14.
bot_warntimeofwarnedplayer = 14

# how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
bot_bantimeofwarnedplayer = 14

# how many warns are needed to auto-ban the player. Default: 3.
bot_banthewarnedplayerquota = 3

# tbanlast/tbl will expire in x days - set to 0 to be permanent
bot_tbanlasttime = 30

# normal banlast/bl will expire in x days - set to 0 to be permanent
bot_banlasttime = 180

# normal bans will expire in x days - set to 0 to be permanent
bot_bantime = 180

# auto warns leavers
bot_autowarnearlyleavers = 0

# Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
bot_lobbyannounceunoccupied = 1

# send admin messages or not (if using the admin game)
bot_adminmessages = 0

# send local admin messages or not (if using the admin game)
bot_localadminmessages = 0

# set !autostart 10 automatically in dota games
bot_autostartdotagames = 0

# safelisted players are immune to ban/warn
bot_safelistedbanimmunity = 1

# Drop the user if he/she desyncs or not
bot_dropifdesync = 1

# Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
bot_channeljoingreets = 0

# milliseconds to wait before sending big sized packets to bnet when using PVPGN
bot_bnetpacketdelaybigpvpgn = 2500

# milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bot_bnetpacketdelaymediumpvpgn = 2000

# milliseconds to wait before sending big sized packets to bnet (official)
bot_bnetpacketdelaybig = 4000

# milliseconds to wait before sending medium sized packets to bnet (official)
bot_bnetpacketdelaymedium = 3200

### bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins =


### the log file


bot_log = ghost.log


### the language file


bot_language = language.cfg


### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc


bot_war3path = C:\Program Files\Warcraft III\Warcraft III\


### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank


bot_bindaddress =


### the port GHost++ will host battle.net games on (this must be different from your admingame_port)


bot_hostport = 6113


### maximum number of games to host at once


bot_maxgames = 5


### command trigger for ingame only (battle.net command triggers are defined later)


bot_commandtrigger = !


### the path to the directory where you keep your map config files
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc


bot_mapcfgpath = mapcfgs


### the path to the directory where you keep your savegame files


bot_savegamepath = savegames


### the path to the directory where you keep your map files
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)


bot_mappath = C:\Program Files\Warcraft III\Warcraft III\maps\download\


### whether to save replays or not


bot_savereplays = 0


### the path to the directory where you want GHost++ to save replays


bot_replaypath = replays\


### the Warcraft 3 version to save replays as


replay_war3version = 24


### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
### patch 1.23: war3version 23, buildnumber 6058
### patch 1.24: war3version 24, buildnumber 6059
### patch 1.24b: war3version 24, buildnumber 6059


replay_buildnumber = 6059


### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name


bot_virtualhostname = |cFF4080C0GHost


### whether to hide each player's IP address from other players or not


bot_hideipaddresses = 0


### whether to check for multiple IP address usage or not


bot_checkmultipleipusage = 1


### whether to do automatic spoof checks or not
### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
### set to 0 to disable automatic spoof checks
### set to 1 to enable automatic spoof checks on all players
### set to 2 to enable automatic spoof checks on potential admins only


bot_spoofchecks = 2


### whether to require spoof checks or not
### this controls whether the bot will require players to spoof check before starting the game
### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)


bot_requirespoofchecks = 1


### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command


bot_refreshmessages = 0


### whether to automatically lock games when the owner joins


bot_autolock = 0


### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command


bot_autosave = 0


### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)


bot_allowdownloads = 1


### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map


bot_pingduringdownloads = 0


### the maximum number of players allowed to download the map at the same time


bot_maxdownloaders = 3


### the maximum combined download speed of all players downloading the map (in KB/sec)


bot_maxdownloadspeed = 100


### use LC style pings (divide actual pings by two)


bot_lcpings = 1


### auto kick players with ping higher than this


bot_autokickping = 400


### the ban method
### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them


bot_banmethod = 1


### the IP blacklist file


bot_ipblacklistfile = ipblacklist.txt


### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)


bot_lobbytimelimit = 10


### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)


bot_latency = 100


### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)


bot_synclimit = 50


### whether votekicks are allowed or not


bot_votekickallowed = 1


### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass


bot_votekickpercentage = 100


### the default map config (the ".cfg" will be added automatically if you leave it out)


bot_defaultmap = wormwar


### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used


bot_motdfile = motd.txt


### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)


bot_gameloadedfile = gameloaded.txt


### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps


bot_gameoverfile = gameover.txt


### whether to use regular expressions when loading map configs and maps or not


bot_useregexes = 0


### the "TCP no delay" flag
### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
### however, it may reduce game latencies in some cases


tcp_nodelay = 0


### the matchmaking method
### this controls how the bot matches players when they join the game when using !autohostmm
### set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
### set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
### set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)


bot_matchmakingmethod = 1


############################
# ADMIN GAME CONFIGURATION #
############################


### whether to create the admin game or not (see readme.txt for more information)


admingame_create = 0


### the port GHost++ will host the admin game on (this must be different from your bot_hostport)


admingame_port = 6114


### the admin game password


admingame_password =


### the default map config to use in the admin game
### if this value is blank the bot will use a hardcoded map instead
### it's recommended that you use the hardcoded map instead of specifying a different one
### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
### the ".cfg" will be added automatically if you leave it out


admingame_map =


#####################
# LAN CONFIGURATION #
#####################


### the Warcraft 3 version to use when broadcasting LAN games


lan_war3version = 24


### the UDP broadcast target
### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
### sometimes your operating system will choose the wrong interface when more than one exists
### therefore you can use this value to force the bot to use a specific interface
### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet


udp_broadcasttarget =


### the UDP "don't route" flag


udp_dontroute = 0


##########################
# AUTOHOST CONFIGURATION #
##########################


### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
### you can activate the autohost feature without changing anything here by using the !autohost command


autohost_maxgames = 0
autohost_startplayers = 0
autohost_gamename = Troll^Elves #1
autohost_owner = Ghostxxx


##########################
# DATABASE CONFIGURATION #
##########################


### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database


db_type = sqlite3


### sqlite3 database configuration
### this is only used if your database type is SQLite


db_sqlite3_file = ghost.dbs


### mysql database configuration
### this is only used if your database type is MySQL


db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0


### the bot ID is included each time the bot adds data to the MySQL database
### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database


db_mysql_botid = 1


############################
# BATTLE.NET CONFIGURATION #
############################


### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back


bnet_server = europe.warcraft3.eu


### the server alias
### this name will be used to identify the battle.net server in the GHost++ console
### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address


bnet_serveralias = europe.warcraft3.eu


### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot


bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF


### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot


bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF


### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot


bnet_username = [wKn]stuntss


### your battle.net password


bnet_password =


### the first channel to join upon entering battle.net


bnet_firstchannel = stuntss


### the root admin on this battle.net server only


bnet_rootadmin = stuntss


### command trigger for this battle.net server only


bnet_commandtrigger = !


### whether to automatically add your friends list to each game's reserved list


bnet_holdfriends = 1


### whether to automatically add your clan members list to each game's reserved list


bnet_holdclan = 1


### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
### if you are having trouble with spammers causing your bot to flood the server you should disable this


bnet_publiccommands = 1


### BNLS server information for Warden handling (see readme.txt for more information)
### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes


bnet_bnlsserver = localhost
bnet_bnlsport = 9367
bnet_bnlswardencookie = 1


### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here


bnet_custom_war3version = 24
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
bnet_custom_pvpgnrealmname = pvpgn


###
### example configuration for connecting to a second official battle.net server
###


# bnet2_server = uswest.battle.net
# bnet2_serveralias = USWest
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
# bnet2_publiccommands = 1
# bnet2_bnlsserver = localhost
# bnet2_bnlsport = 9367
# bnet2_bnlswardencookie = 2


###
### example configuration for connecting to a third PVPGN battle.net server
###


# bnet3_server = server.eurobattle.net
# bnet3_serveralias = EuroBattle
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_publiccommands = 1
# bnet3_custom_war3version = 24
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
# bnet3_custom_pvpgnrealmname = PvPGN Realm
Galit padeti gal as blogai ?

Post Reply