First of all, here's the list:
- S: Northern Realms, Corrupted Ones Conglomerate, Undead Forces - these are who is possible to carry almost any shit they have as an ally. Strong combos with any race.
A+: Chaos Legions - too good to be below, too bad to be above. It is almost perfect race like the upper ones.
A: Elementals Universe, Night Elves - they do the same as above but have more bad matchups
B: Mech Coalition, Human Alliance, Elven Union - average overall, kinda "ok races" which excel in some matchups but totally suck in others due to lack of options
C: Nature Force, Orcish Horde - they need to be supported by the S-tier race (and actually make good combos with them) to be able to compete with the others.
Dumpster: Naga Faction - they are pain to play... Easily countered by almost any shit imaginable.
- Race having strong air units
Race having anti-air options
Race having siege and anti-caging options
Race having useful supportive buildings
Race having useful legendary buildings/units
Race having options in common units selection
CL is almost as good as those, and surely has a lot of options in the late game with 2 legendary buildings and one legendary unit while also having good air and very strong ground. The reason I put them into A+ is simply lack of early options and unreliability of Magic Tower Ruin. The only possible starting option is Succubus, which limits the starting choice of allied race. If you lost early game with CL you've probably lost the round.
EleU and NE are tricky - the first one has arguably strongest common units with good abilities, damage and defence, also really good buff thingy which makes them overwhelm inferior races on the battlefield. The only thing EleU are afraid are good turrets because their siege unit is fucking melee. Buff, while being strong, doesn't make as much impact in matchups when EleU have to build pounds to cage cheap units. Their scaling is pretty slow and they can afford it because of negating enemy air. Linker makes their late actually exist.
NE is just having aoe disables that makes any legendary (or just strong ground units, such as Axemaster) units plain useless but due to lack of anti air they are only A tier. This is the very only their weakness.
MC is a fully supportive race. They don't have a lot of options in common units selection as well as offensive supportive buildings. If they get overwhelmed by enemy units, there is no way to comeback.
HA is obviously cancer race which puts you on a timer at the very moment you see their first unit. Their gameplay is simple: make it to the 30-ish minute and wreck your buildings with Artillery. There is a very few scenarios in which they are possible to actually beat their enemy on the battlefield but they certainly have a chance to do so. And in some scenarios they are not able to live until they can afford building 40 artilleries because of their small units which usually get shit on in late game. Pretty cool designed race and well balanced I'd say.
ElvU is pretty similar to HA with a little less actual win conditions - yes their late game with revives, heals and stationary blast staves aka obelisks of light is there, but how to get there is a good question. The very supportive race, highly dependand on their ally.
NatF, despite having good overall units, also has some untis which are total shit (yes I'm talking furbolgs). The drakes aren't that strong damage wise and anti-air options are limited. They combo well with few other races but S tier are in S tier because they combo good with anything. Nature is just underwhelming.
OH is another ground-oriented race which is in C tier only because it has win condition - Stun. Despite Axemaster being the strongest ground non-legendary unit and Catapult having ridiculous damage, the unit options are very limited. They are either carried by Axemasters or destroyed by any air units.
NagF is a fucking joke. Each time I look into deep desperate eyes of Suumpmolk, it silently says: "Pls kill me. I don't wanna live." Their units are shit, their support buildings are shit, they have fucking coral instead of a tower (yay the only counter to World Freezer and Artillery!) and very strong anti-ground-only legendary building, but this is simply not enough for this race to be anywhere above D tier. Their win conditons are heavily limited and not even S tier races can easily carry Naga to the win. The best I can hope for when I get that race is 45 min draw.
This concudes Tier List for the current patch by me, please share your thoughts with me and provide some argumented criticism on where and why would you put certain races instead.