®® Outland Race

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Ricirich91
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®® Outland Race

Post by Ricirich91 » Wed Jul 10, 2013 10:37 am

RACE DATED 20 september 2011

OUTLANDS RACE v2.0 (Outlands' Clan)


description: (on race selection)
The race of the outlands have been formed when all the close floating lands were united at the end of the conflicts, under the control of the winning clan. Now they found this planet to conquer, and are ready to take it. They are masters of pain and merciless combat.


READ ME:
Hey guyz, since the first Desert Race, the following Insect Race, the third Mythical Race, and the latest Desert Race 2, i have first to say thanks for those who have read every my ideas, and helping me on improving them. then thanks to K_I_R_I_L, KOS, Vamp-irrr, NegativeLife, -OvM-, Ven9l and others.
This is probably my last project, and probably the one with more originalities. This race is inspired by both the Undeads and the Chaos Force. It focuses on spell damage over time (dots) and summoning. As you can see the followed section gives you an idea of the originalities of the race.

2.0= remade with K_I_R_I_L; now it has new models and abilities. And thanks to him creespawning buildings too.

THE ART PICTURE IS GONNA BE UPLOADED IN FEW TIME

WHAT'S NEW?
- Drain Life
- Zeppelins' combat style
- Doomguards combat style
- air's minimal range
- air's fortified armour
- Rip
- Insane Training
- Clone
- Unchain Beast
- Fallen Hero's gamestyle
- Twisted Orb
- Incinerated Soul

UNITS:

Image

0: Outlands' Builder
description:
Common and weak creatures of the Outlands, tapped to build structures.

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1: Felcaster {170 gold}
description:
Felcasters use dark magic expecially to steal enemies' life to heal themselves. They are very common in the Oulands, they are recruited to fight when need and are pretty good versus organical weak enemies. The upgraded Shadowcasters are bigger and better; they know how to cast a chaotic spell at the enemy.
attributes:
atk= 20-25 chaos, average range, good speed
def= 350 hp, 2 light, 100 mana
abilities:
- Drain Life: when hurted starts channel this spell to the enemy, stealing to him 10 hitpoints per second. Lasts 5 seconds. 30 mana; 10 seconds cooldown.

1.5: Shadowcaster {190 gold}
attributes:
atk= 35-45 chaos, average range, good speed
def= 550 hp, 4 light, 200 mana
abilities:
- Drain Life: when hurted starts channel this spell to the enemy, stealing to him 20 hitpoints per second. Lasts 5 seconds. 30 mana; 10 seconds cooldown.
- Chaos Bolt: when focuses an enemy he sends him this spell, causing 200 chaos damage. 75 mana; 30 seconds cooldown.

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2: Zeppelin {200 gold}
description:
Zeppelins are flying transports ships, used by the Outlands' Clan to travel among their floating lands. They can attack only ground enemies with bombs but much more dominating are the upgraded Warcrafted Zeppelins, which can even defend against flying's attacks launching fireballs, at the same time of bombs. Warcrafted Zeppelins are resistant black ships hard to take down. They are both wonderful tanking flying machines, with minimum attack range.
attributes:
atk= 20-25 siege, minimal range, slow speed
def= 200 hp, 2 fortified
abilities:
- Ground Only (passive): This unit can't attack flying enemies.
- Splash Damage (passive): Bombs dropped damage all enemies in 150 range. Units further away take less damage.

2.5 Warcrafted Zeppelin {320 gold}
attributes:
atk= 40-50 siege, minimal range, slow speed
def= 600 hp, 6 fortified
abilities:
- Ground Only (passive): This unit can't attack flying enemies.
- Splash Damage (passive): Bombs dropped damage all enemies in 200 range for 100% of damage dealt.
- Fireballs (passive): Launches a fireball on a random flying enemy every second for 50 chaos damage each.

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3: Evil Mage {240 gold}
description:
Only in the desolated outlands mages use magic to deal sufference and pain. Evil Mages are evil magicians that try new diabolic spells on impotent creatures and prisoners. Now they're enjoying feeling the fear and pain of humanoids. Their masters are called Malefic Mages, sadists with a suffering aura.
attributes:
atk= 40-50 magic, good range, slow speed
def= 500 hp, 3 medium, 250 mana
abilities:
- Curse of Agony: Afflict an enemy with agony, dealing 150 damage over 15 seconds. 50 mana; 30 seconds cooldown.

3,5: Malefic Mage {160 gold}
attributes:
atk= 60 magic, good range, slow speed
def= 600 hp, 5 medium, 300 mana
abilities:
- Curse of Agony: Afflict an enemy with agony, dealing 300 damage over 15 seconds. 50 mana; 20 seconds cooldown.
- Suffering Aura (passive): Enemies in 300 range have their armor reduced by 2.


3,6: Outlands' Sovereign <legendary> {350 gold, 375 lumber, 1 food}
description:
The Outlands' Sovereign is the overlord of the outlands. He leads wars since hundreds years and with his presence there are few chances for enemies to die in peace. He is able to suck the souls of nearby enemies, to transform them in Horrible Lepers. Allies under his aura are strongher, enemies feared.
attributes:
atk= 90-100 magic, good range, slow speed
def= 950 hp, 8 medium, 500 mana
abilities:
- Spell Immunity (passive): This unit is immune to certain negative effects.
- Legendary Spell Resistance (passive): Reduces 70% of incoming negative spell damages.
- Curse of Agony: Afflict an enemy with agony, dealing 600 damage over 10 seconds. 50 mana; 15 seconds cooldown.
- Fear Aura (passive): Enemies in 300 range have their armor reduced by 4 and attack speed by 20%.
- Summon Doomguards: When attacked summons two Doomguards to fight for his side, lasts 5 seconds. 100 mana; 1 minute cooldown.

(summon) Doomguard
description:
Doomguards are the most known dangerous creatures in the remotest lands of the universe. They live in another dimension, so far that no one can reach them. Only the Outlands' Sovereign is able to call them in particular situations, but only for few seconds. No one can survey from them and are almost impossible to kill. There aren't other known informations about them.
attributes:
atk= 100-110 chaos, melee, fast speed
def= 800 hp, 8 divine
abilities:
- Doomguard's Attack (passive): all enemies in melee range takes 100% damage from their attacks.

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4: Brutal Fanatic {310 gold}
description:
Young few fighters were chosen by Overlords among hundreds. Under insane practice they were trained to kill without any thought. They became fanatics, totally mad. The best of them can improve themselves, becoming Merciless Fanatics, extremely fast fighters that any enemy wouldn't meet. They don't lead battles, they cut every enemy with burst melee damage.
attributes:
atk= 55-60 pierce, melee, very fast speed
def= 600 hp, 5 light, 100 mana
abilities:
- Critical Strike (passive): 20% - 4x
- Evasion (passive): 30%
- Insane Training (passive): +50% movement speed
- Rip: Attacks leave a bleeding wound on the organical target which loses 10 hp/sec. Lasts until dies.
- Clone: When attacked, the unit creates a clone from his body. It attacks with the same damage but will die at the first damage taken. Lasts 5 seconds or until dies. 50 mana; 30 sec cd.

4,5: Merciless Fanatic {250 gold}
attributes:
atk= 60-65 pierce, melee, very fast speed
def= 700 hp, 6 light, 100 mana
abilities:
- Critical Strike (passive): 25% - 4x
- Evasion (passive): 40%
- Insane Training (passive): +75% movement speed
- Rip: Attacks leave a bleeding wound on the organical target which loses 20 hp/sec. Lasts until dies.
- Bladefury: Attacks have a 10% chance to proc a "Bladestorm", hitting every enemy in melee range for 50 chaos damage.
- Clone: When attacked, the unit creates a clone from his body. It attacks with the same damage but will die at the first damage taken. Lasts 5 seconds or until dies. 50 mana; 30 sec cd.

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5: Overlord {430 gold}
description:
Adventurers of other planets, they violated ancient warps to travel from planet to planet to find a good one to conquer. These monsters are used by the Sovereign to command wars. They're expert on summoning beasts to help their army during the battle.
attributes:
atk= 75-85 normal, melee, slow speed
def= 950 hp, 9 medium, 100 mana
abilities:
- Critical Strike (passive): 15% - 2x
- Cleaving Attacks (passive): Frontal enemies in 300 range take 50% of the damage dealt to the primary target.
- Command Aura (passive): Allies in 400 range receive +20% movement and attack speed.
- Rip: Attacks leave a bleeding wound on the organical target which loses 15 hp/sec. Lasts until dies.
- Unchain Beast: When targets summons a random beast. Lasts 30 seconds. 50 mana. 30 seconds cooldown. Beasts can be: 2 wolves, 1 polar bear, 1 wendigo, 4 forest spiders, 2 black spiders, 1 giant spiders, 1 bear, 1 felhound, 2 murloc warriors, 2 murloc champion, 1 murloc assassin, 1 winged serpent, 1 quill demon, [X of other possible new races].

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6: Fallen Hero {600 gold}
description:
Died thousands of years ago under imperial wars, the immortal souls of the fallen champions have floated in the lost universe until now, when the Outlands Forces made a pact with them; so the forsaken Fallen Heroes will fight for they side to be honored one more time. These spirits have no mercy, and are ready to kill anyone just to feel glory again, and even dangerous for their owners; In fact they usually hurt allies with some powerful spells. Are fearsome creatures, resistant to attacks but vulnerable to spells. Their incorporeal forms don't allow them to deal damage with normal attacks, but their souls are full of mana, enough to bring pain and terror on the battleground with impressive spells.
attributes:
atk= 0-0 hero, short range, average speed
def= 1000 hp, 0 hero, 2000 mana
abilities:
- Neverending Torment (passive): When mana ends it will still cast spells but at the cost of his life, until Possession or Final Death.
- Surreal Physique (passive): Damage taken by physical attacks is reduced by 25% but by spells increases by 25%.
- Shadow Blast: 20% chance to release a blast of shadow magic, damaging the first target for 200 spell damage, and stunning the nearby others in 150 range for 1 second (allies too). 50 mana or life.
- Fire Blast: 20% chance to burn the target for 200 spell damage plus additional 150 over 5 seconds. 50 mana or life.
- Earth Blast: 20% chance to stun the enemy for 3 seconds and deal 200 spell damage. 50 mana or life.
- Lightning Blast: 20% chance to release a lightning on the enemy which deals instantly 300 spell damage. 50 mana or life.
- Holy Blast: 20% chance to heal himself for 350 hp.
- Unknown Spell: 5% chance to remove istantly a type of debuff or buff from the map, from every creature, allies and enemies. 100 mana or life.
- Ruin Aura (passive): allies and enemies in 100 range have no standard hitpoints regeneration.
- Possession: (passive): If gets killed by a non-legendary enemy, he will take possession of that unlucky unit.
- Final Death (passive): Forsaken Fallen Hero's death can occur only from one of these three events: 1) suicide from Neverending Torment; 2) killed by a legendary unit; 3) killed by a spell.

[note that he doesn't have a normal attack, so spell casting takes its place. I mean that everytime he attacks (0 damage), casts instead a random active ability depending on the % chance (check the proc chance %). Anyway chances to cast always one of those spells are 100%. This part is delicated, take care about it and comment only if you're sure that something is unbalanced. The quantity of spells doesnt matter. Before any comment about it READ THE UNIT'S DESCRIPTION to have an idea]


CREESPAWNING BUILDINGS:

Image

building costs are written next to each unit's name


SPEICAL BUILDINGS:

Image

1: Altar of Torture {300 gold, 600 lumber}
description:
Altars used to torture captured enemies. It's said that the blood of the victims impressed over the altar is indelible.
abilities:
- Curse of Agony: affects a random unit with Curse of Agony (rank 3) for 600 damage over 10 seconds. 15 seconds cooldown.

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2: Heartbreaking Spikes {250 gold, 600 lumber}
description:
Ancient deadly spikes able to open deep wounds on far enemies, gradually taking them to the death due to bleeding.
abilities:
- Rip: opens a bleeding wound on the organical enemy, which loses 20 hp/sec (rank 3). Lasts until dies. 10 seconds cooldown.

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3: Everlasting Obelisk <legendary> {500 gold, 0 lumber, 1 food}
description:
No one knows exactly when these obelisks were created, but it's sure that they absorb mana from the universe and they're so much full of it that sometimes releases everlasting orbs of concentrated mana at high speed through the universe.
abilities:
- Twisted Orb: launches a fast floating orb at a random unit (enemy or ally) which bounces from her to the closest one and so on. When hits an enemy will deal 25 spell damage, on an ally 25 heal. The orb lasts forever, neverending bounches. 1 minute cooldown.

[before commenting about this spell try to imagine the bouncing effect through the map, you should see this idea wonderful; remeber that every minute another orb is launched. The animation of the spell could be like the elf's obelisk one, but of another color if possible. Twisted Orb is inspired from the "bouncer" spell of the map "warlock"]

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4: Firelord (tower): {240 gold, 300 lumber}
description:
During critical situations, Outlands' Builders are used to pick a hole on the ground, from which a Fierlord will emerge. These creatures lives in the cores of planets but if disturbed they will attack from the holes. He burns enemies with such force to sometimes convert their souls into Fireworms.
attributes:
atk= average dps 70, magic, long range
abilities:
- Incinerated Soul (passive): If the target dies from the Firelord's attack, a Lavaworm will be spawned from his corpse.

(spawn) Fireworm
attributes:
atk= 15-20 magic, short range, average speed
def= 300 hp, 0 unarmored
abilities:
- none


THAT'S ALL. THANKS FOR YOUR ATTENTION I HOPE YOU HAVE FOUND THIS RACE INTERESTING, ORIGINAL, AND WELL-MADE

COMMENT & RATE! ;)
Last edited by Ricirich91 on Wed Jul 10, 2013 10:56 am, edited 3 times in total.
The first guy in the world ables to stay 25 hours a day in CF forum

User avatar
Ricirich91
Posts: 173
Joined: Sun Jan 06, 2013 1:33 pm

Re: Outland Race

Post by Ricirich91 » Wed Jul 10, 2013 10:40 am

Not actually edited to fit for the latest versions, just a rough copy from the old forum. Hope you like it, maybe I will edit it soon.
The first guy in the world ables to stay 25 hours a day in CF forum

Ali22
Posts: 1
Joined: Mon Oct 07, 2013 9:42 am

Re: ®® Outland Race

Post by Ali22 » Mon Oct 07, 2013 10:10 am

Why the items in main castle disappear ? It 's very useful for player. And slot 2 ( blue ) can controls the monster. That 's all. Thanks admin to develop this map

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