Sepecial buildings balance for 2v2 gameplay
Sepecial buildings balance for 2v2 gameplay
So basically, right now the map is meant for 2v2. Something really wrong are the special buildings. As the original cf is designed and balanced(somehow) for 4v4. For 2v2 there are half as many units as well as buildings on each side and if you still have the same special buildings, single target spells and eraser would be twice as effective , for aoe such as volcano, earthquake and tide generator might be the same. So what i think it we should further nerf some of the special buildings or make units spawn faster.
Re: Sepecial buildings balance for 2v2 gameplay
I have plans to reduce the power of few special abilities.