Sepecial buildings balance for 2v2 gameplay

Any ideas are welcome here.
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sycspy
Posts: 172
Joined: Wed Feb 26, 2014 5:57 am

Sepecial buildings balance for 2v2 gameplay

Post by sycspy » Mon Mar 31, 2014 5:50 am

So basically, right now the map is meant for 2v2. Something really wrong are the special buildings. As the original cf is designed and balanced(somehow) for 4v4. For 2v2 there are half as many units as well as buildings on each side and if you still have the same special buildings, single target spells and eraser would be twice as effective , for aoe such as volcano, earthquake and tide generator might be the same. So what i think it we should further nerf some of the special buildings or make units spawn faster.

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Sunus
Map Developer
Posts: 552
Joined: Mon Apr 16, 2007 2:20 pm

Re: Sepecial buildings balance for 2v2 gameplay

Post by Sunus » Mon Mar 31, 2014 9:46 pm

I have plans to reduce the power of few special abilities.

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