Stalemate caused by tentacles

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sycspy
Posts: 172
Joined: Wed Feb 26, 2014 5:57 am

Stalemate caused by tentacles

Post by sycspy » Fri Feb 26, 2016 3:28 am

I hope someone has mentioned this, tentacles are causing serious stalemate late game by stopping the land units from leaving the base. Things are getting worse with healers(for example, paladin and sorcerers), having trapped so many units in the base makes the opponent almost impossible to push in and the great number of units make the game too lag to play. My suggestion is to make tentacles Invulnerable, greatly shorten the duration and increase dps.

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Sunus
Developer
Posts: 593
Joined: Mon Apr 16, 2007 2:20 pm

Re: Stalemate caused by tentacles

Post by Sunus » Fri Feb 26, 2016 5:37 pm

I would like to hear other opinions

alifatic3
Posts: 61
Joined: Wed Jun 19, 2013 1:41 am

Re: Stalemate caused by tentacles

Post by alifatic3 » Fri Feb 26, 2016 6:43 pm

Tentacles have two sides:

1 - That you mentioned
2 - It can loses the game if spwan in other places and start accumulating units. Just like revive of undead.
I see no problem.

For balance a little, i would suggest wop scale power. Like Shrine of Destruction.
"Until 8 min os map causes 160 damage, after, causes 200"

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