Ultimate race polishment?

Any ideas are welcome here.
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sycspy
Posts: 172
Joined: Wed Feb 26, 2014 5:57 am

Ultimate race polishment?

Post by sycspy » Tue Jan 23, 2018 1:30 pm

Right now the units are grouped by shotcut keys. Sometimes you get many air units or many seige unit which is not very useful. Maybe change the all seige units to one slot and all air units to one slot to avoid multiple air units?

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Sunus
Developer
Posts: 588
Joined: Mon Apr 16, 2007 2:20 pm

Re: Ultimate race polishment?

Post by Sunus » Tue Jan 23, 2018 4:50 pm

In castle fight all units grouped by gold amount and hotkeys,so it's very unlikely I will change this. I was thinking of issuing all unique buildings for all players in !ulti mode.

alifatic3
Posts: 61
Joined: Wed Jun 19, 2013 1:41 am

Re: Ultimate race polishment?

Post by alifatic3 » Tue Feb 06, 2018 6:51 pm

Maybe a alternative mode like: !Fulti
To all players got all legendary buildings selection.
Maintaining normal !ulti, which is a great mode.

BK2710
Posts: 5
Joined: Wed Apr 03, 2013 9:11 pm

Re: Ultimate race polishment?

Post by BK2710 » Fri Jun 15, 2018 12:17 am

Agreed, ulti is not that "random" since it's based on hotkeys.

Either sort units in 3 iters (100-250ish gold, 250+, legendary) and make it truly random or smth else xP

Nukuro
Posts: 1
Joined: Mon Jun 18, 2018 3:05 pm

Re: Ultimate race polishment?

Post by Nukuro » Mon Jun 18, 2018 3:09 pm

My suggestions is basically add another build menu to make it more chaotic :twisted:

So that way you're not stuck with your random picked buildings that may consists of small, weaker bunch of buildings.

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